showing 3 games
name | publisher(developer) | year arrow_downward | description | |
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Apple Town Monogatari: Little Computer People | Square | 1987 | There are a couple of differences between this Famicom Disk System version of "Little Computer People" and the original homecomputer version by Activision. The general concept of simulating the life of a person inside a house remains untouched but instead of a man with a dog, this version features a girl with a cat. Again a few mini-games were implemented (e.g. a card game or telling your horoscope). The girl's activities can be influenced a bit with a few icons/commands, which for example let the phone ring. The rest is just watching and after a few minutes you start to wonder why you should actually bother to do this. The concept was interesting when it was new and I fondly remember some scenes in the C64 version way back in the 80s, but I think it always failed as a game and I got instantly bored with this version. | labelimageminimize |
Kamen Rider Black: Taiketsu Shadow Moon | Bandai (Human) | 1988 | After the unpleasant [url=http://www.uvlist.net/game-172434-Kamen+Rider+Club+Gekitotsu+Shocker+Land]Kamen Rider Club: Gekitotsu Shocker Land[/url] I didn't expect much from the second Kamen Rider game for the Nintendo. Well, Kamen Rider Black turned out to be even worse. Below average graphics and sound and a very very frusrtrating and unintuitive control scheme. It seems they put in quite a lot of enemies known from the TV show, but the levels are boringly designed. Some stages you drive with your motiorbike - even in an underwater stage. I don't know if this is in the show as well, but it feels silly and weird. End of level boss fights are seen from a zoomed in perspective with bigger character sprites. In contrast to the first Kamen Rider game this is completely linear and has no distracting RPG elements. | labelimageminimize |
Tama & Friends: 3 Choume Dai Bouken | Bandai (Advance Communication Company) | 1989 | labelimageminimize |